{
  "authors": [
    "ellamosi"
  ],
  "description": "A Game Boy emulation library in Ada",
  "environment": {
    "case(os)": {
      "macos": {
        "CPLUS_INCLUDE_PATH": {
          "prepend": "/Library/Developer/CommandLineTools/SDKs/MacOSX.sdk/usr/include"
        },
        "C_INCLUDE_PATH": {
          "prepend": "/Library/Developer/CommandLineTools/SDKs/MacOSX.sdk/usr/include"
        },
        "LIBRARY_PATH": {
          "prepend": "/Library/Developer/CommandLineTools/SDKs/MacOSX.sdk/usr/lib"
        }
      }
    }
  },
  "gpr-externals": {
    "GADE_BUILD_MODE": [
      "debug",
      "release"
    ],
    "GADE_COVERAGE": [
      "false",
      "true"
    ],
    "GADE_LIBRARY_TYPE": [
      "relocatable",
      "static",
      "static-pic"
    ]
  },
  "gpr-set-externals": {
    "GADE_BUILD_MODE": "debug",
    "GADE_LIBRARY_TYPE": "static"
  },
  "licenses": "MIT",
  "long-description": "Gade is Game Boy emulation library written in Ada. It is intended to be\nconsumed by different front ends, for easy portability.\n\nThe library currently includes CPU emulation, joypad, timer, audio,\nbackground/window/sprite rendering, and plain ROM, MBC1, MBC2, and MBC3\ncartridge support with save data and MBC3 RTC handling.\n\nThe project is primarily aimed at experimentation around emulator architecture,\nnative-code performance, and cross-language integration. The repository also\nincludes a C ABI bridge and C++ wrapper so alternate hosts can reuse the same\ncore.\n",
  "maintainers": [
    "ellamosi <ellamosi@users.noreply.github.com>"
  ],
  "maintainers-logins": [
    "ellamosi"
  ],
  "name": "gade",
  "origin": {
    "commit": "89e1f37309dadad579d7e482e0113c1c1b10b881",
    "url": "git+https://github.com/ellamosi/gade.git"
  },
  "project-files": [
    "gade.gpr"
  ],
  "tags": [
    "ada",
    "gameboy",
    "emulator",
    "library"
  ],
  "version": "0.2.0",
  "website": "https://github.com/ellamosi/gade"
}
