2025.04.18
GLOBE_3D is a real-time 3D Engine written in Ada, based on OpenGL.
- Real-time rendering
- Full eye movements and rotations ("6D")
- Displays combinations of colours, materials, textures
- Multitexturing
- Transparency
- Portal rendering
- Binary space partition (BSP)
- Collision detection
- Screenshots (.bmp) and video captures (.avi)
- Input-output of 3D objects
- Import from 3D Studio Max, id Software Radiant, VRML, Wavefront formats
- Tests, tools and demos included
- License: MIT
- Free, Open-Source
- Authors
- Gautier de Montmollin
- Maintainers
- gdemont@hotmail.com
- Licenses
- MIT
- Tags
- gl, opengl, rendering, graphics, 3d-engine, 3d-graphics, 3d-rendering, space-partition, collision, portal
- Project files
- demo/globe_3d_demos_project_tree.gpr
- Executables
- globe_3d_demo, mini_3d
- Availability
- {"case(os)": {"...": false, "macos": true, "windows": true}}
- Manifest
- index/gl/globe_3d/globe_3d-2025.04.18.toml
Build and platform metadata 3 fields
- GPR externals
{
"G3D_Build_Mode": [
"debug",
"fast",
"small"
]
}
- GPR values
{
"GID_Build_Mode": "Debug",
"Zip_Build_Mode": "Debug",
"case(os)": {
"macos": {
"G3D_OS": "macosx"
},
"windows": {
"G3D_OS": "win64"
}
}
}
- Additional origin data
{
"hashes": [
"sha512:cfb3da85893115989bd7d3489da5ed8aa9a8061a906c5b13f55683a0b542cf256f514086cb3274c38f75e34a4159dbbf73289fd55f373114d23ea01627707333"
]
}